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Counter strike global offensive benchmarks
Counter strike global offensive benchmarks













counter strike global offensive benchmarks
  1. #Counter strike global offensive benchmarks 720p#
  2. #Counter strike global offensive benchmarks 1080p#
  3. #Counter strike global offensive benchmarks full#

Our first test comes from Counter-Strike. Rainbow Six Siege is closer to CS:GO, with a focus on competitive action and high frame-rates, while Cold War is one of our new RT-enabled benchmarks, as we examine performance in the game's campaign. We start with Counter-Strike: Global Offensive, a game I've spent nearly 5000 hours playing for some reason, before moving onto two more recent titles: Rainbow Six Siege and Black Ops Cold War. This page is all about Doom-clones, or as they're more popularly known, FPS games.

#Counter strike global offensive benchmarks 720p#

(There's an argument for testing at 720p to make these deltas even more visible, but even mainstream PC gaming has long since moved onto 1080p.) We're using an RTX 2080 Ti for these results - you may have noticed than the RTX 30 that perform better are slightly hard to find right now - so you could expect CPU performance to make even more of a difference if you're lucky enough to be running one of these faster video cards.

#Counter strike global offensive benchmarks 1080p#

– Misc Fixes around controls and action sets.We've run our benchmarks at the standard three resolutions: 1080p, 1440p and 4K, but we're focusing the bulk of our attention on those 1080p results, as this is where differences between different CPUs are most visible. – Added Official Steam Input SteamController configuration. All Quick Radials in the default config chord with Right Stick. – Quick Radial Menus now use Gyro as well as sticks. Set to zero to turn off/maintain pure analog movement.

#Counter strike global offensive benchmarks full#

A good alternative to Left Trigger Full Pull Walk. When feathering the movement stick, this forces the player into walk mode (i.e.

counter strike global offensive benchmarks

– Added FlickStick option: Switch to conventional stick aiming while scoped. “Suppress Gyro” is defaulted to Right Stick Click, stacked with “Reset to Horizon”. Can be stacked on any button in your controller configuration. – Added “Suppress Gyro” and “Toggle Gyro” SteamInput Actions. – Added Gyro Enabling modes: ( Always On (Default) | Only when using scope button | and only when Aim Stick Neutral ). – Fixed doors that despawn after being damaged (Thanks Rikuda). – Moved a model that could be confused for a player model (Thanks Maxim). – Fixed floating models, some unused collisions and missing textures (Thanks Joaokaka1998). – Fixed spots where molotovs could damage players through walls (Thanks Crawlix). Graffiti “Karambit from Heaven” designed by Danky_xD. – Added a graffiti on B-site commemorating Nich’s winning clutch. Another attempt at fixing molly through floor bug at mid Increased bomb explosion damage from 500 to 620 Boosted light emitted from candles/lanterns Reduced wallbang damage through scaffolding at B site Fixed some visual glitches when looking out towards mid from “donut” room Blocked one sidepath exit towards A site, widened remaining exit

counter strike global offensive benchmarks

Blocked archeological dig inside of “cave” Smoothed out ground outside of “cave” down towards B ramp Fixed ground clipping bugs in mid causing players to go slightly airborne Fixed pixelgap from inside “cave” towards T mid

counter strike global offensive benchmarks

Remove cratestack outside of “cave” location – Reduced the M4A1-S magazine size to 20 bullets, with 80 in reserve.















Counter strike global offensive benchmarks